
Project Overview
Project Overview
A real-time multiplayer chess game built from scratch using WebSockets for instant communication. This project demonstrates advanced web development skills and real-time application architecture.
Core Features
- Real-time Multiplayer: Instant move synchronization between players
- Lobby System: Create and join games with custom room codes
- Chat Functionality: In-game chat for player communication
- AI Opponent: Multiple difficulty levels for single-player practice
- Game History: Review past moves and analyze games
Technical Implementation
- Frontend: React with Redux for complex state management
- Real-time Communication: WebSocket implementation for low-latency gameplay
- Type Safety: Full TypeScript coverage for reliability
- Testing: Comprehensive test suite with Jest
- Code Quality: Automated checks with Husky pre-commit hooks
Architecture Highlights
- Event-Driven Design: Clean separation of game logic and UI
- State Synchronization: Robust conflict resolution for concurrent moves
- Scalable Backend: Designed to handle multiple concurrent games
- Responsive Design: Playable on desktop and mobile devices
Security Considerations
- Input validation for all moves
- Rate limiting to prevent spam
- Secure room generation to prevent unauthorized access
- XSS protection for chat messages
Tech Stack
React
Redux
TypeScript
WebSockets
Jest
Husky
Node.js
Socket.io
Security Features
Move Validation
Server-side validation prevents illegal moves and cheating
Secure Communication
WebSocket connections with authentication tokens
XSS Protection
Chat messages sanitized to prevent script injection