PROJECT_LOADED

Websocket-chess

real-time multiplayer chess game with lobby system, chat functionality and ai opponent.

Created
Read Time
2 min
Type
Web Application
Websocket-chess

Project Overview

Project Overview

A real-time multiplayer chess game built from scratch using WebSockets for instant communication. This project demonstrates advanced web development skills and real-time application architecture.

Core Features

  • Real-time Multiplayer: Instant move synchronization between players
  • Lobby System: Create and join games with custom room codes
  • Chat Functionality: In-game chat for player communication
  • AI Opponent: Multiple difficulty levels for single-player practice
  • Game History: Review past moves and analyze games

Technical Implementation

  • Frontend: React with Redux for complex state management
  • Real-time Communication: WebSocket implementation for low-latency gameplay
  • Type Safety: Full TypeScript coverage for reliability
  • Testing: Comprehensive test suite with Jest
  • Code Quality: Automated checks with Husky pre-commit hooks

Architecture Highlights

  • Event-Driven Design: Clean separation of game logic and UI
  • State Synchronization: Robust conflict resolution for concurrent moves
  • Scalable Backend: Designed to handle multiple concurrent games
  • Responsive Design: Playable on desktop and mobile devices

Security Considerations

  • Input validation for all moves
  • Rate limiting to prevent spam
  • Secure room generation to prevent unauthorized access
  • XSS protection for chat messages

Tech Stack

React
Redux
TypeScript
WebSockets
Jest
Husky
Node.js
Socket.io

Security Features

Move Validation

Server-side validation prevents illegal moves and cheating

Secure Communication

WebSocket connections with authentication tokens

XSS Protection

Chat messages sanitized to prevent script injection